STEM

Two children sit on the ground, one holding a cup with soil and a paper indicating a planting activity. A brick wall is in the background.

This is a hands-on, activity-based STEM curriculum that connects youth ages 9 – 12 to science themes they encounter regularly. STEM currently includes five modules: Energy and Electricity, Engineering Design, Food Chemistry, and Science of Sports.

Focused Art

A young girl stands indoors, smiling and holding up a handmade artwork of a person, labeled with the name "Deeni.

Focused Art is dedicated time for members to be creative! They have the opportunity to try out a variety of different types of art. Focused Art is dedicated time for members to be creative! They have the opportunity to try out a variety of different types of art.

Esports

Individuals seated in a row at computer stations engaged in gaming at an event, with a stage and lighting setup in the background.

Esports is a program designed to engage youth in competitive and recreational video gaming. The program aims to provide a positive and inclusive environment where participants can develop skills in teamwork, strategy and communication through organized gaming events.

SMART Moves

Green square with the text "S.M.A.R.T. moves" and a star design.

SMART Moves focuses on building the key attitudes and skills necessary for youth to make decisions about their health. The program provides content aligned with the most important social-emotional skills necessary for healthy decision-making.

Teen Power Hour

Logo of "PowerHour" showing a green and purple clock with an open book, accompanied by the slogan "making minutes count" in purple.

Power Hour helps Club members 6th through 12th grade achieve academic success by providing homework help, tutoring, and high-yield learning activities and encouraging members to become self-directed learners.

SMART Moves

Green square with the text "S.M.A.R.T. moves" and a star design.

SMART Moves focuses on building the key attitudes and skills necessary for youth to make decisions about their health. The program provides content aligned with the most important social-emotional skills necessary for healthy decision-making.

SMART Moves

Green square with the text "S.M.A.R.T. moves" and a star design.

SMART Moves focuses on building the key attitudes and skills necessary for youth to make decisions about their health. The program provides content aligned with the most important social-emotional skills necessary for healthy decision-making.

Power Hour

Logo of "PowerHour" showing a green and purple clock with an open book, accompanied by the slogan "making minutes count" in purple.

Power Hour helps Club members Kindergarten through 5th grade achieve academic success by providing homework help, tutoring, and high-yield learning activities and encouraging members to become self-directed learners.